V Ray Maya Mac

2021年1月24日
Download here: http://gg.gg/nzc49
*Vray Sketchup For Mac
*Vray For Maya 2018 Mac Download
*Vray Maya Mac Download
V-Ray Next 4 for Maya 2020 Free Download new and updated version for Windows. It is full offline installer standalone setup of V-Ray Next 4 for Maya 2020 Free Download for compatible version of Windows. Program was checked and installed manually before uploading by our staff, it is fully working version without any problem. Mac OS X 64-bit Maya 2017 vrayadv35201maya2017mavericksx64.app To complete the installation follow these steps: 1. You will be presented with the V-Ray licensing. Start with: Courseware Additional learning materials for beginners, students and educators. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya. Processor 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64).V-Ray 5, Hotfix 2
Official Release
Date - Sep 30, 2020
Download - Build 5.00.22New features
VRayProxy
*Allow clicking in the viewport to select proxy sub-objects
V-Ray GPU
*Added reflection and refraction amount for matte objects
VFB
*Implemented renderer stats in VFB2;Modified features
V-Ray
*Faster unloading of V-Ray when closing Maya;
VRayProxy
*New proxy option for import is now on by default;
*Improved conversion script to new proxy node;
Chaos Cloud
*Remove extraneous error when default project’s name contains non-ASCII charactersBug fixes
LightMix
*Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
Bifrost
*Fixed crash with Bifrost Aero scene;
VRayFastSSS2
*Fixed NaN pixel values from SSS in some cases;
AppSDK
*Fixed broken AppSDK distribution with V-Ray for Maya;
V-Ray GPU/VRayBlendMtl
*Fixed fireflies in additive mode with multiple coat layers;
VRayToonMtl
*Fixed toon edges override not working properly with bump mapping;
nParticles
*Fixed wrong rendering with motion blur and distributed rendering;
VRayEnvironmentFog
*Fixed wrong render with caustics;
VFB
*Fixed crash with VFB2 when saving image before render has started;
*Partially fixed VFB window disappearing behind Maya (still an issue on macOS)
*Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling
VRayProxy
*Fixed black wireframe in proxy viewport previews;
V-Ray GPU
*Fixed the disc of VRaySun not visible in V-Ray GPU;
V-Ray
*Fixed negative values result when subtracting Light Select from Beauty
*Fixed error when opening a scene with an object with VRayLightMesh properties
*Fixed using overscan offsets the rendermask incorrectly
*Fixed a crash with XGen when rendering a Velocity channel on non-moving hair
VRaySun
*Fixed Maya crash when creating VRaySun light
V-Ray IPR
*Fixed objects disappearing when creation history is deleted
VRayVolumeGrid/V-Ray IPR
*Fixed IPR crash when stopping rendering on scenes with VolumeGrid
LPE
*Fixed specular refractions cannot be distinguished from specular reflections behind them
VRayGLSLMtl/VRayGLSLTex
*Fixed crash in certain cases when using ’max’ and ’clamp’ GLSL shader functions
VRayClipper
*Fixed wrong render with VRayClipper attached to a scaled object
VRayMtl
*Fixed turning off ’Generate Caustics’ option has no effect
V-Ray DR
*Fixed slow startup when DR is enabled on Linux and macOS
V-Ray 5, Hotfix 1
Official Release
Date - Sep 30, 2020
Download - Build 5.00.21New features
SamplerInfo
*Added a frame index offset output for motion blur intervals larger than a frameModified features
LightMix
*LightMix now supported in batch rendering
*Disabled lights no longer go into the light mix list
VRayCarPaint2Mtl
*New car paint material now production ready
VRayFlakes2Mtl
*New flakes material now production ready
V-Ray GPU
*Improved rendering speed for objects with primary visibility off
VRayUVWRandomizer
*Fixed wrong export of ’by render ID’ random modeBug fixes
V-Ray
*Fixed referenced scene causing Render Settings Common Tab UI to shrink
*Fixed packing to vrscene zip folder structure
*Fixed a crash when loading tiled EXR with size 1
*Fixed crash with Bifrost Aero scene
VFB
*Fixed VFB2 not restoring up on new render
*Fixed the ’Reset VFB position’ functionality from the shelf with VFB2
*Fixed New VFB picking up random values for settings on certain old scenes
MtlMulti
*Fixed warning with when ’ids_list’ parameter is empty
VRayCarPaint2Mtl/VRayFlakes2Mtl
*Fixed mapping channel not working
*Fixed non-deterministic render
VRayProxy
*Fixed Maya hanging when loading Alembic file with a large number of instances
*Fixed VRayProxy2 still visible in the viewport after being hidden
*Fixed wrong preview of Alembic sequences with motion blur
VRaySun
*Fixed sun not taking time zone values above GMT +2
VRayMtl
*Fixed bump multiplier for normal map in tangent space
*Fixed incorrect bump map export with VRayUVWRandomizer
VRayHairNextMtl
*Fixed non-deterministic render of hair
VRayFastSSS2
*Fixed NaN pixel values from SSS in some cases
Chaos Cloud
*Fixed error with non-ascii symbols
VRayToonMtl
*Fixed wrong results with opacity mapped VRayToonMtl
VRaySky
*Fixed Maya image plane blocking GI from environment
*Fixed IPR not updating when changing filter color
Light Path Expressions
*Fixed wrong capture of lights that are invisible in the final renderingV-Ray 5
Official Release
Date - Aug 6, 2020
Download - Build 5.00.20
New features
Installation
*Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
*Integrate the new installer in V-Ray for Maya
VFB
*New VFB with light mix and compositing capabilities
*Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable
V-Ray
*Added LightMix render element in Maya
*Added new render elements for VRayToonMtl
*Added JSON-formatted Light Select metadata to EXR files
*Added render elements presets based on intended compositing workflow
*Implemented blue-noise optimization for the DMC sampler
*Implemented ’Improved’ sky model
*Improved post translate Python script control
*Light Path Expressions
*LPE boolean operations ^, &, | and - on expression
*Support ACEScg renderer color space
VRayProxy
*New VRayProxy node
VRayMtl
*Added a clear coat layer to VRayMtl
*Added a sheen layer to VRayMtl
VRayBlendMtl
*VRayBlendMtl with dynamic layers
VRayDomeLight/V-Ray GPU
*Ground projection for Dome Lights
V-Ray GPU
*Added support for Cryptomatte mode by Node Material Name
*Initial support for Out-of-Core codepath
*Initial Matte Next implementation
*Per-device GPU memory tracker
*Support for Environment and Self Illumination contribution for Light Selects
*Support for the Spline interpolation types of Maya ramps
*Support for Random by Name mode of VRayMultiSubTex
*Support for the Secondary matte projections on the GPU
*2D Displacement support
V-Ray Denioser
*Denoising devices can now be selected with an environment variable
VRayVolumeGrid
*Maya Mesh support for Cached Playback in Maya 2019 and 2020
V-Ray Scene Converter
*Convert lights for V-RayModified features
VRayProxy
*Added an option to export full path names for proxies
*Automatic conversion to the new VRayProxy node
*Check if the folder where the proxy will be saved exist before the export starts
*Enabled ’Optimize for instancing’ for proxy export by default
*Renamed the ’One voxel per mesh’ label for proxy export to ’Optimize for instancing’
*Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list
*Speed up the proxy export
V-Ray
*Light evaluation UI improvements
*GI settings clean up
*Cleaned up the Light Cache settings
*Improved access to often used items in V-Ray menu
*Removed ’Generate render elements’ option from Denoiser Render element UI
*Enabled texture cache by default
*Added support for Sheen and Coat parameters in VRayMtl to material importer
*Removed the Auto Volume Shader option for Maya Fluids
*Removed the Embree settings from the UI
*Removed the skylight portal options for lights
*Removed the Irradiance Map GI engine
*Removed the Linear Workflow option
*Enabled GI by default
*Cleaned up the UI for lights
*Removed the V-Ray Quick Settings
*Removed the local subdiv settings and use automated shading sampling
*Do not adjust intensity when changing light units for mesh lights
*Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites
*Added support for V-Ray list parameters in VRayPluginNode
*Faster instancer export
*VRayScene: Render Stats / Wrapper for Instancer2
*UserAttibuteValue should not truncate integers larger than 24 bits
*Volumes in VRaySwitchMtl should only use the volume plug
*Removed V-Ray Swarm from the UI
*Bitmap filenames from user attribute tags should not append project path
V-Ray GPU
*Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying
*Implement picking objects/materials for Optix
*EXR and TIFF files are now referenced in memory based on hash metadata
*Ability to enable or disable the global hair tree
*Added support for instancing hair on GPU
*Faster first startup on multi-GPU machines
*Reduced memory usage when using RTX
*Improved volume intersection and shading
*Added log messages for NVLink usage
*Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously
*Improved time-to-first-pixel when there’s lots of nodes with user attributes
*Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures
VRayProxy/ V-Ray IPR
*Improved responsiveness when moving proxies in IPR
VRayHair3Mtl
*Removed VRayHair3Mtl
VRayMtlVray Sketchup For Mac
*Energy preserving Metalness for colored reflections
*Removed the exit colors and soften edge advanced options from VRayMtl
VRayToonMtl
*Removed soften edge and exit colors from VRayToonMtl
V-Ray IPR
*Removed the out-of-process IPR option
Viewport 2.0
*Apply color management for file textures connected to lights in Viewport 2.0
*Removed the Viewport display options for textures of lights
VRayFastSSS2
*Removed the front and back lighting options from VRayFastSSS2
V-Ray/VRayProxy
*Improved proxy loading performance
*Improved alembic import times
VFB
*Collapse the individual color corrections rollouts by default
VRayLightMtl
*Greyed out the compensate exposure option of LightMtl when direct illumination is enabled
VRayVolumeGrid
*Added support for explicit texture coordinates for the Texture sampler in Maya/StandaloneBug fixes
V-RayVray For Maya 2018 Mac Download
*Fixed slower render when started by clicking the VFB ’render last’ icon
*Fixed wrong bounding boxes on VRayScene preview
*Fixed new hair material not being affected when AcesCG color space is selected
*OSX: Fixed Installer failing to remove firewall exception
*Fixed artifacts with the adaptive dome light in the attached scene
*Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
*Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
*Fixed wrong VRaySun viewport preview when parent transform is scaled
*Fixed fatal error when rendering a refractive material in a specific scene
*Fixed OSL shader not taking into account the connected multiplyDivide node
*Fixed importing plugin object parameters for VRayPluginNode not working
*Fixed skipExistingFrame breaking the dome light texture when the first frame exists
*Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
*Fixed rendering hair ignoring per vertex map channels
*Fixed using uninverted normal bump option resulting in strange/wrong rendering
*Fixed error for swatches of file textures with filenames containing tags
*Allow longer names of render elements when saving in a .vrimg file from the VFB
*Fixed user attribute syntax with spaces around attribute name not working
*Fixed segmentation fault with alembic file on Linux
*Fixed instanced hair crashing when using VRayHairMtl
*Fixed error on importing vrscene with vrscene in geometry mode inside
*Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
*Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded
V-Ray GPU
*Fixed crashes when rendering with CUDA CPU
*Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel
*Fixed crashes if it fails to initialize devices
*Fixed crash during vray mesh export
*Added support for more than 8 light select render elements when using light cache
*Improved GPU loading time on scenes with many materials
*Do not allow NaN colors read from EXR files into the renderer
*Fixed wrong hue shift when using the colorCorrect node in Maya
*Fixed random crashes when there is a particle system in the scene
*Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU
*Fixed crash with VRayBlendMtl additive option
*Fixed crash when rendering very tiny hairs with length close to zero
*Fixed rendering on GPU with NVLink crashing in specific scenario
*V-Ray may crash when rendering with GPU and the GPU fails during initialization
*Difference between Full Light Select RE and RGB with VRayFastSSS2
*V-Ray standalone prints garbage on the first progress print
*Artifacts in consecutive renders after modifying texture used in both displacement and shading
*HDR Textures with really high values attached to lights can cause fireflies
*Material index overflow on GPU causes artefacts in specific sceneVray Maya Mac Download
VRayALSurface
*Fixed SSS not computed for VRayALSurface materials seen through glossy refraction
V-Ray IPR
*Fixed crash with Lens Effects and IPR set to interactive update
VRayBerconNoise
*Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template
*Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017
VRayProxy
*Fixed crash with Maya’s Evaluation Cache when changing VRayMesh preview type
VRayMultiSubTex
*Fixed VRayMultiSubTex not looping through texture ids correctly
V-Ray GPU/VRayBlendMtl
*Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps
Download here: http://gg.gg/nzc49

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